.009 More Nietzsche


I wanted to make a switch from the "bear"-characters to more humanoid characters. Now the first character that you can see is Nietzsche. He is also a more proper character than the two bears. He has more movement in his animations, he has unique strengths and weaknesses and he looks better. I also added a targeting system, which will allow me to make my weapons more unique in the future. The fireball for example will now target the enemies with the least conditions first, which will mean, that he will target the non-burning enemies most of the time.

--------------------20.09.24--------------------

v added Nietzsche as a playable character

v gave special features to nietzsche

v added nietzsche character "item"

v changed "Nietzsche" item tag to character tag (so he can't bought)

v added instant damage ranged weapon for nietzsche

v added range transform to each projectile, so I can calculate which enemies are in range

v added rangeArea Circle Hitbox to each weapon, so i can fetch a list with every enemy in range

v added target priority to each weapon (random, closest, highestHP, fastest, mostConditions)

v created "viewer", so I can screenshot weapons

v replaced weapon item sprites

v fixed projectile speed and duration not working

v projectiles now hit enemies in between frames more often

v made fireballs prioritize enemies with less conditions

v added automatic background color for shop items

v fixed missing "damage done"-text in tooltips

Files

009.zip 14 MB
81 days ago

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