.006 Added Melee Weapon
--------------------01.09.24--------------------
v added first Melee Weapon Bonecrusher
Now, this was harder than expected. Making Ranged weapons work in a rotation was quite easy, because as soon as the cooldown for a ranged weapon runs out, 3 things happen at the same time:
The Projectile is instantiated and starts its life cycle
The ranged weapon deactivates
The next weapon actives and starts counting down its own cooldown
With Melee Weapons, things are more complicated. Because the weapon needs to make a thrust into the enemy first, I cannot immediately deactivate it. And because of this, the next weapon has also to wait, until the attack animation runs its course. Also the attack animation cannot be faster in a 6-weapon-rotation than in a 1-weapon-"rotation". So I had to use 2 different cooldown calculations.
It took some time, and I'm not happy with the result. I'd like to make some more changes to the animation and the way melee weapons work. And hopefully after that I will be happy. And then I will tell you about it. Stay tuned and give me some ideas for more custom game modes.
Files
Abyss Survivors
Buy Guns and kill Lovecraftian Horrors
Status | Released |
Author | Korboh |
Genre | Action, Shooter |
Tags | 2D, Bullet Hell, Lovecraftian Horror, Roguelite, Shoot 'Em Up, Singleplayer, Spooky, Touch-Friendly |
Languages | English |
More posts
- .013 Added more Characters45 days ago
- .011 Added Autofire and Area Stat73 days ago
- .010 New Character "Flink"75 days ago
- .009 More Nietzsche81 days ago
- .0081 Digital Joystick83 days ago
- .007 Full Weapons Rework85 days ago
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