Constantinoble
Build a kingdom and earn lots of gold. You can choose between different play styles: Active clicking, strategic and challenging or passive and relaxed.
Clicking the button produces gold. You have a main building, which gives you its full production value. After that you can build vassal buildings. These give you a percentage of their accumulated wealth. After that you can build for each vassal their own vassals and so on and so on. In order to have vassals of a certain rank, you have to be higher rank than them. Mines empower your clicking strength, farms increase your passive income, castles give a bit of both and have a high vassal limit and towers leach a lot of gold, but produce more gold later on.
If the clicking gets to tiresome, you can drag a building to one of the buttons on the left side, to copy its entire hierarchy. You can then paste it with the associated number or by clicking the button.
Join Discord to find out more!
Discord: https://discord.gg/snqkAMyGwP
Controls:
LMB = Select, Activate
Mouse Scroll = Zoom
Drag building to the left = Copy Blueprint
1,2,3,4,5,6,7,8,9,0 = Paste Blueprint
R = Rotate Blueprint
Have fun!
Status | Released |
Platforms | HTML5 |
Rating | Rated 2.4 out of 5 stars (5 total ratings) |
Author | Korboh |
Genre | Strategy |
Tags | City Builder, Idle, Incremental |
Comments
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Hi, great prototype, here some recomendations:
- Disiricts would be great. if its a city, there should be like resedential and commercial districts, they can have like a boost if build next to each other.
maybe military, for expansion.
- there should be the feature to select multiple vassals, maybe like in an rts game. with this drag-box selector, and double click for selecting vassals the same level.
- also it would be nice to open and close the menue.
Opening and Closing the Menu is such an obvious point, it's embarassing it never occured to me.
Adjacent building boosts would give the game a good amount of strategic complexity. So I will definitively look into that.
Thanks a lot!